Workshop archives for February, 2005

Articles about business, poverty, and innovation in the the Base of the Pyramid (BOP), the 4+ billion people living in the base of the world's economic pyramid. Suggest an article or story.

"Poti Baba" - the Magic Man, India's Arvind Gupta

Arvind Gupta

Arvind Gupta, the winner of India's first National Award for Science Popularisation, has taught hands on science and toy-making workshops to thousands of children throughout India. His trash-to-treasure lessons have been written up in numerous books, freely available for download.

"Twenty-five years ago, I discovered that if children see a scientific principle incorporated into a toy, they understand it better." - Arvind Gupta

At BRINQ, we've long been fans of magic man and toy tinker Arvind Gupta and his Little Toys, so we think it's high time we do our part in sharing his work with the world!

Unleashing Competitive Imagination- the Base of the Pyramid Protocol

The BoP Protocol

How can the multinational company become the driver of an inclusive capitalism?

That's the critical question the Base of the Pyramid Protocol seeks to answer. Developed by Stuart Hart and the Base of the Pyramid Learning Lab, the BOP Protocol Project is a collaborative effort to develop guidelines and business models for successful Base of the Pyramid ventures, enabling them to meet the needs of the world's 4 billion poorest people while discovering huge new growth and innovation opportunities.

The Vision: to create inclusive, mutually beneficial business processes through which the private sector and local communities build economic, social and environmental value.

Bambucicletas and Other "Cycles" of Innovation

Have people found ways to make bicycles more accesible and useful to solving the world's transportation problems for the poor? Here are few interesting examples we came across:A toy designer and BRINQ advisor talked to us yesterday about his recent trip to volunteer in Nicaragua. He shared a number of observations on children there:

"Kids seemed more interested in clothing than toys, we met a lot of people who were much better dressed than we were but who also happened to sleep on dirt floors. Kids wanted better shoes for playing sports and most never had a pair of tennis shoes in their life. But what every child really seemed to want was a bicycle! However, most couldn't afford them."

If you have spent much time in developing countries, chances are you have seen A LOT of bicycles. I have very vivid memories of crossing through a river of bicycle traffic in Saigon (the trick is to walk slow and steady so they can dodge you) and seeing whole families on a single bike in central Viet Nam. Bicycles are the workhorses of many societies, and it's no wonder that children want the freedom and mobility bikes represent.

So this got us started on the subject of innovation for bicycles in the Base of the Pyramid. Have people found ways to make bicycles more accesible and useful for the world's poor? Here are few examples we came across (and don't forget our previous find of a bicycle that rides on water).

The Fortune at the Bottom of the Pyramid - CK Prahalad

Recently we've received a number of requests for more information on the Base of the Pyramid. One of the best places to start is with the work by C.K. Prahalad and Stuart Hart. Prahalad and Hart were both featured prominently at December's WRI "Eradicating Poverty through Profit" conference in San Francisco, which we along with 900 other representatives of businesses, NGOs, universities, and governments attended.

Below is an excerpt from an interview with Prahalad about his new book "The Fortune at the Bottom of the Pyramid":

The Power of Play - Relief for Children of the Tsunami

How do you help children cope when their whole world has been swept away?

A number of tsunami relief organizations and corporations are showing that one answer is helping children do what they do best . . . play.

The Christian Children's Fund reports on CCF's role in the tsunami relief and helping children heal through play:

Amidst the death and destruction, CCF’s child centered spaces are providing an oasis of hope for children left homeless or orphaned by the tsunami. The child-friendly places provide organized activities to thousands of children living in camps who have lost their homes in Indonesia, Sri Lanka and India.

Toni Radler, CCF’s Communications Director, visited the child-friendly places while assisting in the tsunami-affected areas. “They are making a huge difference for the children. Before these spaces were created, children were walking around listless or sleeping part of the day. Now they are playing games and singing, and even receiving informal education, such as math instruction. Several of our parent volunteers are actually kindergarten teachers,” she said.

A Playful Exchange - O Projeto BIRA (Brazil)

Projeto BIRA (Brincadeiras Infantis da Região Amazônica) is all about playful exchange: an effort to document and share the games and play cultures of Amazonian communities in the north of Brazil.Boy playing with a topProjeto BIRA (Brincadeiras Infantis da Região Amazônica) is all about playful exchange, an effort to document and share the games and play cultures of Amazonian communities in the north of Brazil:

This project is totally focused on games that are carried out by children, in areas where spontaneity is the principal means of communication and where the forest and its embellishments are the source for materials and challenges that motivate a diverse range of actions. These actions are easily recognized by parents, grandparents, and ancestors who play along in some form, even if it's only through a look that conveys the recognition: "Ahhh, I know how to play that." [StreetPlay.com]

Poor People's Knowledge - Handmade in India

A review of the 2nd Chapter of World Bank's "Poor People's Knowledge", about the challenges and opportunities in promoting the knowledge and innovations of the world's poor.

Poor Peoples Knowledge"How can we help poor people to earn more from their knowledge—rather than from their sweat and their muscle? This book is about promoting the innovation, knowledge, and creative skills of poor people in poor countries, and particularly about improving the earnings of poor people from such knowledge and skills."

The World Bank's "Poor People's Knowledge: Promoting Intellectual Property in Developing Countries" is a collection of essays by researchers and practitioners covering the subject of knowledge development and intellectual property in the Base of the Pyramid. The book (available in PDF) is an informative and thought-provoking read. Today we touch on Chapter 2 "Handmade in India" by Maureen Liebl and Tirthankar Roy.

Invention at Play

Here's a wonderful website and organization that is right up our alley, Invention at Play of the Lemelson Center for the Study of Invention and Innovation, part of the Smithsonian museum.Invention at Play WebsiteHere's a wonderful website and organization that is right up our alley, Invention at Play of the Lemelson Center for the Study of Invention and Innovation, part of the Smithsonian museum.

"The Lemelson Center is dedicated to exploring invention in history and encouraging inventive creativity in young people."

Invention at Play is both a website and a travelling exhibit, currently on display in Omaha, Nebraska and Wilmington, NC. More about the exhibit:

Invention at Play is a highly interactive, engaging and surprising traveling exhibit that focuses on the similarities between the way children and adults play and the creative processes used by innovators in science and technology. It departs from traditional representations of inventors as extraordinary geniuses who are “not like us‚” to celebrate the creative skills and processes that are familiar and accessible to all people. Visitors of all ages will experience various playful habits of mind that underlie invention.

The Model T Trap - Capturing Future Value in the Base of the Pyramid

Base of the Pyramid ventures must find ways to embed themselves in their markets, capturing and leveraging local knowledge and shifts in perception, and to continue evolving their product and service offerings with their customers.



The Ford Model T: Available in any color as long as it's black.

In 1908, Henry Ford introduced the Ford Model T, a "car for the common man", which both created and dominated the modern automobile market for the next 20 years, with more than 15 million units sold in its lifetime. Ford, however, failed to read the changes in perception of the market he had created, and continued to offer only one model to an evolving market looking for upgrades. The upstart General Motors capitalized on this shortcoming and surpassed Ford and the seemingly unbeatable Model T, by providing a ladder of car brands and upgrades. Some argue that Ford never really recovered from that misstep. This trap of not understanding and capturing the future value a venture enables we dubbed the “Model T Trap”*.

Finding Blue in a Sea of Gray - Ute Craemer and the Associação Monte Azul

Changing lives and making toys in the Monte Azul ("Blue Hill") favela in São Paulo, Brazil.

In English, to feel "blue" signifies being depressed or sad, but in Portuguese "azul" (blue) signifies the opposite emotions of well-being and happiness. At first glance then, a sea of gray-brown shanty houses and slums seems like the least appropriate place to be named with this color of hope, but the Monte Azul (“Blue Hill”) favela in São Paulo carries the name regardless, and since 1975 the Associação Monte Azul has been proving that the name fits.